Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
When dealing with an alien race, Ivy Gardner botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Ivy Gardner have no idea what happened to Ivy Gardner – they found Ivy Gardner's ship drifting on the fringes of friendly space. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Ivy Gardner's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
26 |
Became a Merchant (Broker). |
3 |
29 |
Ivy Gardner's business or ship thrives. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Voluntarily left Broker |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Ivy Gardner's work ends up coming home with Ivy Gardner, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Became a Citizen (Worker). |
5 |
32 |
Advanced training in a specialist field. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
38 |
A revolution, attack or other unusual event throws Ivy Gardner's life into chaos, forcing Ivy Gardner to leave the planet. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Ivy Gardner aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |