Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, Jean Fawns botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Jean Fawns's Contacts or Allies betrays Jean Fawns, ending Jean Fawns's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Physician (Scholar). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Smuggle illegal items onto a planet. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Voluntarily left Merchant Marine |
4 |
28 |
Failed to qualify for Pirate (Rogue). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
31 |
Jean Fawns do not know what happened to Jean Fawns. There is a gap in Jean Fawns's memory. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Jean Fawns secretly provide religious rites for a dying leader or noble, although they do not share Jean Fawns's faith. Gain an Ally in the family and a Rival who disagrees with Jean Fawns's choice. |
5 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Jean Fawns is chosen to represent Jean Fawns's faith in a vid show or other highly public forum. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
40 |
Someone more charismatic but less devout than Jean Fawns has become Jean Fawns's superior. |
7 |
43 |
Forced to muster out. |