Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Contacted by an underground psionic group. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
23 |
Survived a risky adventure but gained nothing. |
2 |
25 |
Tested for psionic powers |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
29 |
Jessie Fowler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
31 |
Gained a contact. |
5 |
33 |
Continued as Merchant (Free Trader). |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
41 |
A good deal ensures Jessie Fowler is living the high life for a few years. |
6 |
41 |
Promoted to Merchant (Free Trader) rank 1. |