Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Severely injured. Owe 6,250 for medical bills. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Became a Scout (Explorer). |
3 |
28 |
Joann Sheils's scout ship is one of the first on the scene to rescue the survivors of a disaster but Joann Sheils fail to help. Gain an Enemy. |
3 |
28 |
Psychologically damaged by Joann Sheils's time in the scouts. |
4 |
29 |
Continued as Scout (Explorer). |
4 |
32 |
Joann Sheils's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
33 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
33 |
Failed to qualify for Broker (Merchant). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
35 |
Find valuable salvage. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
39 |
Joann Sheils run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Severely injured. Owe 10,000 for medical bills. |
8 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
41 |
Retired at age 41. |