Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Joe Clubb is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
33 |
Joe Clubb refused an offer of inducements to betray Joe Clubb's faith. Gain 6 enemies. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Surveyor (Scout). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
35 |
Joe Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Citizen (Corporate). |
6 |
37 |
Joe Clubb befriend a superior in the corporation or the colony. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Citizen (Corporate) rank 1. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |