Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Joseph Rogers commit a legendary crime. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Voluntarily left Enforcer |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Joseph Rogers run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Returned to Rogue (Enforcer). |
3 |
27 |
Involved in the planning of an impressive heist. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
32 |
Arrested and charged. |
4 |
32 |
Hired a lawyer to beat the charges. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Thief (Rogue). |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
38 |
Failed to qualify for Colonist (Citizen). |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
40 |
Attempted a risky adventure and was injured. |
6 |
40 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
42 |
Forced to muster out. |