Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
30 |
Joy Staff is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
34 |
Joy Staff run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Became a Merchant (Broker). |
5 |
36 |
A sudden war destroys Joy Staff's trade routes and contacts, forcing Joy Staff to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Failed to qualify for Field Researcher (Scholar). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Switched to Navy (Flight) with previous rank. |
6 |
39 |
Severely injured. Fully recovered. |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
43 |
Joy Staff secretly provide religious rites for a dying leader or noble, although they do not share Joy Staff's faith. Gain an Ally in the family and a Rival who disagrees with Joy Staff's choice. |