Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Joyce Mendoza foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Became a Scout (Surveyor). |
2 |
26 |
Joyce Mendoza inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Failed to qualify for Journalist (Entertainer). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Survived a risky adventure but gained nothing. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Joyce Mendoza do not know what happened to Joyce Mendoza. There is a gap in Joyce Mendoza's memory. |
5 |
33 |
Failed to qualify for Worker (Citizen). |
5 |
33 |
Switched to Drifter (Wanderer). |
5 |
36 |
Find valuable salvage. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
A new romantic starts. Gain an Ally. |