Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Judy Watton's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
25 |
Became a Agent (Corporate Agent). |
3 |
26 |
Established a network of contacts. Gain 1 contacts. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
30 |
Judy Watton's work ends up coming home with Judy Watton, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
30 |
Became a Scout (Courier). |
5 |
32 |
Spend several years jumping from world to world in Judy Watton's scout ship. |
6 |
34 |
Continued as Scout (Courier). |
6 |
36 |
Judy Watton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Judy Watton fail to help. Gain an Enemy. |
6 |
36 |
Psychologically damaged by Judy Watton's time in the scouts. |
6 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
38 |
Voluntarily left Courier |
7 |
38 |
Became a Drifter (Scavenger). |