Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
31 |
Display heroism in battle, saving the whole ship. |
2 |
31 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
31 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
31 |
Continued as Navy (Line/Crew). |
3 |
33 |
Vessel participates in a diplomatic mission. |
3 |
33 |
Gain a contact. |
4 |
35 |
Attempted to change assignments. |
4 |
35 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
35 |
Continued as Navy (Line/Crew). |
4 |
38 |
Scarred. Fully recovered. |
5 |
39 |
Continued as Navy (Line/Crew). |
5 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
43 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |