Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Kenzi Cumming foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Became a Merchant (Broker). |
2 |
23 |
Kenzi Cumming's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
34 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
6 |
38 |
Returned to Citizen (Colonist). |
6 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
42 |
Forced to muster out. |