Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
19 |
Win a prestigious prize for Kizzie Abberton's work. |
2 |
22 |
Voluntarily left Scientist |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
27 |
Kizzie Abberton's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Explorer (Scout). |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
30 |
Psychologically damaged by Kizzie Abberton's time in the scouts. |
5 |
30 |
Failed to qualify for Free Trader (Merchant). |
5 |
30 |
Returned to Drifter (Wanderer). |
5 |
32 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
6 |
32 |
Failed to qualify for Corporate (Citizen). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Kizzie Abberton's business or ship thrives. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |