Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Graduated. Gain an rival who is upset that Kizzie Batt left the community. |
2 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
24 |
On the front lines of a planetary assault and occupation. |
3 |
26 |
Continued as Marine (Marine Support). |
3 |
28 |
A mission goes disastrously wrong due to Kizzie Batt's commander’s error or incompetence, but Kizzie Batt survive. |
3 |
28 |
Cover for the commander and gain an Ally. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Star Marine (Marine). |
4 |
30 |
Continued as Marine (Marine Support). |
4 |
33 |
A mission goes wrong; Kizzie Batt and several others are captured and mistreated by the enemy. Gain Kizzie Batt's jailer as an Enemy. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Embroiled in legal trouble. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Risk Kizzie Batt's fortune on a possibility lucrative deal and win. |