Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Kou Aengtsil have no idea what happened to Kou Aengtsil – they found Kou Aengtsil's ship drifting on the fringes of friendly space. |
2 |
19 |
Became a Agent (Corporate Agent). |
2 |
21 |
Established a network of contacts. Gain 2 contacts. |
2 |
23 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Corporate Agent). |
3 |
25 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
25 |
Failed to qualify for Explorer (Scout). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
27 |
Vessel participates in a notable military engagement. |
4 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
29 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Kou Aengtsil join a gambling circle on board. |
6 |
33 |
Continued as Navy (Engineer/Gunner). |
6 |
34 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
34 |
Became a Drifter (Wanderer). |
7 |
35 |
Betrayed by a friend. One of Kou Aengtsil's Contacts or Allies betrays Kou Aengtsil, ending Kou Aengtsil's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
35 |
Failed to qualify for Broker (Merchant). |
8 |
35 |
Switched to Drifter (Scavenger). |
8 |
39 |
Spend time with an alien race. Gain a contact. |
9 |
39 |
Continued as Drifter (Scavenger). |
9 |
41 |
Betrayed by a friend. One of Kou Aengtsil's Contacts or Allies betrays Kou Aengtsil, ending Kou Aengtsil's career. That Contact or Ally becomes a Rival or Enemy. |