Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Arrested and charged. |
1 |
20 |
Hired a lawyer to beat the charges. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
Involved in the planning of an impressive heist. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
Kur Aakgunmae spend months in the dangerous criminal underworld. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
34 |
Go undercover to investigate an enemy. |
4 |
34 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
37 |
Kur Aakgunmae went above and beyond the call of duty. |
5 |
38 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
42 |
Kur Aakgunmae's work ends up coming home with Kur Aakgunmae, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |