Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
A police detective or rival criminal forces Laura Romero to flee and vows to hunt Laura Romero down. Gain an Enemy. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Laura Romero's work ends up coming home with Laura Romero, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Laura Romero do not know what happened to Laura Romero. There is a gap in Laura Romero's memory. |
4 |
27 |
Became a Army (Infantry) with the new title Private. |
4 |
29 |
Assigned to an urbanised planet torn by war. |
4 |
31 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
5 |
31 |
Continued as Army (Infantry). |
5 |
34 |
Unit is slaughtered in a disastrous battle, for which Laura Romero blame Laura Romero's commander. Gain commander as Enemy. |
6 |
34 |
Failed to qualify for Artist (Entertainer). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
35 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
42 |
Promoted to Drifter (Wanderer) rank 2. |