Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
23 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Severely injured. Owe 15,000 for medical bills. |
4 |
24 |
Failed to qualify for Pirate (Rogue). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Imperial trade restrictions force Lennie Robertson out of business. |
5 |
27 |
Failed to qualify for Infantry (Army). |
5 |
27 |
Switched to Drifter (Wanderer). |
5 |
30 |
Spend time with an alien race. Gain a contact. |
5 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
31 |
Continued as Drifter (Wanderer). |
6 |
35 |
Offered job by a patron. Now owe him a favor. |
6 |
35 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
35 |
Became a Entertainer (Journalist). |
7 |
36 |
Expose or are involved in a scandal of some sort. |
8 |
36 |
Switched to Drifter (Barbarian). |
8 |
40 |
Find valuable salvage. |