Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Entertainer (Performer). |
2 |
24 |
An investigation, tour, project or expedition goes wrong, stranding Leontine Crowle far from home. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
27 |
Leontine Crowle learn something Leontine Crowle should not have – a corporate secret, a political scandal – which Leontine Crowle can profit from illegally. |
3 |
27 |
Gain a criminal contact. |
3 |
28 |
Promoted to Citizen (Colonist) rank 1. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
34 |
Attacked by enemies that Leontine Crowle easily defeat. |
5 |
34 |
Gain Enemy if Leontine Crowle don't already have one. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
39 |
Find an Alien Artifact. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
41 |
Betrayed by a friend. One of Leontine Crowle's Contacts or Allies betrays Leontine Crowle, ending Leontine Crowle's career. That Contact or Ally becomes a Rival or Enemy. |