Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
28 |
Left the colonies. |
2 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
28 |
Became a Drifter (Barbarian). |
2 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Continued as Merchant (Merchant Marine). |
4 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
38 |
Continued as Merchant (Merchant Marine). |
5 |
39 |
Given advanced training in a specialist field |
5 |
42 |
Forced to muster out. |