Retired Crewman Lonnie Lite  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 43 F 7 (0) 4 (-1) 1 (-2) 3 (-1) 6 (0) 9 (1)741369
Shocked, Painstaking, Subtle
 
Skills
Athletics (Dexterity) 1
Carouse 0
Drive (Mole) 1
Gambler 1
Gun Combat (Energy) 1
Heavy Weapons 0
Language (Gvegh (Vargr)) 1
Mechanic 0
Medic 0
Melee 0
Profession (Freeloader) 0
Recon 1
Steward 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Drifter Barbarian 12
Merchant Merchant Marine Crewman03
Drifter Wanderer 01
 
Name Type Affinity Enmity Power Influence Species
Sampson Ocallaghan Enemy 0 3 3 4 Dynchia (M/90)
 
Term Age History
1 18 Failed to qualify for Scientist (Scholar).
1 18 Submitted to the draft.
1 18 Became a Army (Cavalry) with the new title Private.
1 20 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1 20 Gain rebels as Enemy
2 20 Failed to qualify for Pirate (Rogue).
2 20 Became a Drifter (Barbarian).
2 21 Attacked by enemies and injured.
2 21 Lightly injured, no permanent damage. Fully recovered.
2 21 Gain Enemy if Lonnie Lite don't already have one.
2 24 Promoted to Drifter (Barbarian) rank 1.
3 24 Continued as Drifter (Barbarian).
3 27 Betrayed by a friend. One of Lonnie Lite's Contacts or Allies betrays Lonnie Lite, ending Lonnie Lite's career. That Contact or Ally becomes a Rival or Enemy.
4 27 Became a Merchant (Merchant Marine) with the new title Crewman.
5 31 Continued as Merchant (Merchant Marine).
5 34 Lost eye or limb. Owe 1,250 for medical bills.
6 35 Continued as Merchant (Merchant Marine).
6 39 Imperial trade restrictions force Lonnie Lite out of business.
7 39 Failed to qualify for Colonist (Citizen).
7 39 Switched to Drifter (Wanderer).
7 41 Lonnie Lite run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 41 Aging Crisis. Owe 20,000 for medical bills.
8 41 Retired at age 41.
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