Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
During a battle, defeat or victory depends on Lucy Hicks's actions. Lucy Hicks actions lead to an honorabe discharge. |
3 |
26 |
Failed to qualify for Corporate Agent (Agent). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Lucy Hicks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Failed to qualify for Intelligence (Agent). |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Nearly killed. Owe 20,000 for medical bills. |
5 |
32 |
Became a Scout (Courier). |
5 |
35 |
Psychologically damaged by Lucy Hicks's time in the scouts. |
6 |
35 |
Failed to qualify for Corporate (Citizen). |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
38 |
Betrayed by a friend. One of Lucy Hicks's Contacts or Allies betrays Lucy Hicks, ending Lucy Hicks's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
39 |
Lucy Hicks come into conflict with a splinter group Lucy Hicks's own religion which maintains Lucy Hicks's version is the wrong one. Gain 3 Rivals. |
8 |
39 |
Failed to qualify for Merchant Academy. |
8 |
39 |
Switched to Drifter (Barbarian). |
8 |
41 |
Find valuable salvage. |