Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Imperial trade restrictions force Luetta Sim out of business. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Amnesia. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
24 |
Betrayed by a friend. One of Luetta Sim's Contacts or Allies betrays Luetta Sim, ending Luetta Sim's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Became a Scout (Courier). |
4 |
25 |
Spend several years jumping from world to world in Luetta Sim's scout ship. |
5 |
28 |
Attempted to change assignments. |
5 |
28 |
Switched to Scout (Surveyor) with previous rank. |
5 |
32 |
Psychologically damaged by Luetta Sim's time in the scouts. |
6 |
32 |
Failed to qualify for Performer (Entertainer). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Returned to Scout (Courier). |
6 |
34 |
Luetta Sim's scout ship is one of the first on the scene to rescue the survivors of a disaster but Luetta Sim fail to help. Gain an Enemy. |
6 |
34 |
Psychologically damaged by Luetta Sim's time in the scouts. |
7 |
36 |
Voluntarily left Courier |
7 |
36 |
Failed to qualify for Performer (Entertainer). |
7 |
36 |
Returned to Drifter (Scavenger). |