Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Injured. Fully recovered. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Gained a contact. |
3 |
28 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Lula Bell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Gained a contact. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
38 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
38 |
Became a Scholar (Scientist). |
7 |
41 |
Agreed to perform research that goes against Lula Bell's conscience. Gain 3 Enemies. |