Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attempted a risky adventure and was injured. |
1 |
22 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Lura Harper's Contacts or Allies betrays Lura Harper, ending Lura Harper's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
24 |
Join a social movement. |
3 |
26 |
Dropped out of the merchant academy. |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
30 |
Betrayed by a friend. One of Lura Harper's Contacts or Allies betrays Lura Harper, ending Lura Harper's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Failed to qualify for Broker (Merchant). |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
31 |
Find valuable salvage. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
38 |
Find valuable salvage. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Became a Scout (Explorer). |
7 |
41 |
Lura Harper's ship is damaged, and Lura Harper have to hitch-hike Lura Harper's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 3 Contacts. Gain 3 Enemies. |