Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Lynn McGrath's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lynn McGrath fail to help. Gain an Enemy. |
1 |
22 |
Psychologically damaged by Lynn McGrath's time in the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Entertainer (Journalist). |
2 |
25 |
Works is especially well received and popular, making Lynn McGrath a minor celebrity |
2 |
26 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
28 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
3 |
30 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
4 |
30 |
Continued as Entertainer (Journalist). |
4 |
31 |
Amnesia. |
5 |
34 |
Continued as Entertainer (Journalist). |
5 |
35 |
Lynn McGrath is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
38 |
Became a Citizen (Colonist). |
7 |
40 |
Lynn McGrath is rewarded for Lynn McGrath's diligence or cunning. |
7 |
42 |
Promoted to Citizen (Colonist) rank 1. |