Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Madaline Ellis befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Madaline Ellis learn something Madaline Ellis should not have – a corporate secret, a political scandal – which Madaline Ellis can profit from illegally. |
2 |
26 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
A revolution, attack or other unusual event throws Madaline Ellis's life into chaos, forcing Madaline Ellis to leave the planet. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Madaline Ellis's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Became a Entertainer (Performer). |
5 |
33 |
Madaline Ellis is forced out because of censorship or controversy. What truth did Madaline Ellis get too close to? |
5 |
35 |
Promoted to Entertainer (Performer) rank 1. |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
39 |
An investigation, tour, project or expedition goes wrong, stranding Madaline Ellis far from home. |
7 |
39 |
Returned to Merchant (Merchant Marine). |
7 |
40 |
Make an unexpected connection outside Madaline Ellis's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |