Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Find an Alien Artifact. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attacked by enemies that Madelyn Gibson easily defeat. |
2 |
25 |
Gain Enemy if Madelyn Gibson don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Madelyn Gibson's Contacts or Allies betrays Madelyn Gibson, ending Madelyn Gibson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
A good deal ensures Madelyn Gibson is living the high life for a few years. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Embroiled in legal trouble. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Scout (Surveyor). |
6 |
37 |
Madelyn Gibson's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
6 |
39 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
43 |
Betrayed by a friend. One of Madelyn Gibson's Contacts or Allies betrays Madelyn Gibson, ending Madelyn Gibson's career. That Contact or Ally becomes a Rival or Enemy. |