Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
A mission goes wrong; Madison Fawns and several others are captured and mistreated by the enemy. Gain Madison Fawns's jailer as an Enemy. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Nearly killed. Owe 40,000 for medical bills. |
3 |
26 |
Entered Merchant Academy with the Business curriculum. |
3 |
29 |
War breaks out, triggering a mandatory draft. |
3 |
29 |
Fled from the draft. |
3 |
29 |
Dropped out of the merchant academy. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
33 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
37 |
Vessel participates in a diplomatic mission. |
5 |
37 |
Attempt at commissioned failed. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
38 |
Nearly killed. Owe 7,500 for medical bills. |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
40 |
Find valuable salvage. |
7 |
42 |
Promoted to Drifter (Scavenger) rank 1. |