Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Mae Sweet is rewarded for Mae Sweet's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
A revolution, attack or other unusual event throws Mae Sweet's life into chaos, forcing Mae Sweet to leave the planet. |
3 |
25 |
Failed to qualify for Enforcer (Rogue). |
3 |
25 |
Became a Drifter (Scavenger). |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Became a Rogue (Enforcer). |
5 |
34 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
35 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
35 |
Continued as Rogue (Enforcer). |
6 |
39 |
A police detective or rival criminal forces Mae Sweet to flee and vows to hunt Mae Sweet down. Gain an Enemy. |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Mae Sweet come into conflict with a splinter group Mae Sweet's own religion which maintains Mae Sweet's version is the wrong one. Gain 3 Rivals. |