Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Arrested |
2 |
22 |
Became a Prisoner (Fixer). |
2 |
25 |
Parole hearing. |
2 |
26 |
Promoted to Prisoner (Fixer) rank 1. |
2 |
26 |
Paroled from prison. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
30 |
Thrown into a brutal ground war |
3 |
30 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
30 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
3 |
30 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
4 |
30 |
Continued as Army (Cavalry). |
4 |
32 |
Scarred. |
5 |
32 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
36 |
Widely recognized. |
5 |
36 |
Dropped out of the merchant academy. |
6 |
36 |
Voluntarily left Cavalry |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
37 |
Betrayed by a friend. One of Mamie Clements's Contacts or Allies betrays Mamie Clements, ending Mamie Clements's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
40 |
Mamie Clements secretly provide religious rites for a dying leader or noble, although they do not share Mamie Clements's faith. Gain an Ally in the family and a Rival who disagrees with Mamie Clements's choice. |