Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Involved in a feud with a rival criminal organization. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
30 |
A job goes wrong, forcing Mammie Bluit to flee off-planet. |
4 |
30 |
Became a Merchant (Broker). |
4 |
34 |
Risk Mammie Bluit's fortune on a possibility lucrative deal and win. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Mammie Bluit's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
38 |
Became a Scholar (Scientist). |
6 |
42 |
Entangled in a bureaucratic or legal morass that distracts Mammie Bluit from Mammie Bluit's work. |