Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
20 |
Became a Merchant (Broker). |
2 |
24 |
A good deal ensures Mardaaa Gaun is living the high life for a few years. |
2 |
24 |
Forced to continue current assignment. |
2 |
24 |
Promoted to Merchant (Broker) rank 1. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
31 |
Amnesia. |
4 |
32 |
Promoted to Merchant (Broker) rank 2. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
33 |
Failed to qualify for Worker (Citizen). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Army (Cavalry) with the new title Private. |
6 |
35 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
35 |
Gain rebels as Enemy |
7 |
35 |
Became a Drifter (Scavenger). |
7 |
36 |
Attempted a risky adventure and was injured. |
7 |
36 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
7 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
39 |
Continued as Drifter (Scavenger). |
8 |
41 |
Attacked by enemies and injured. |
8 |
41 |
Nearly killed. Owe 35,000 for medical bills. |
8 |
41 |
Gain Enemy if Mardaaa Gaun don't already have one. |
8 |
43 |
Forced to continue current assignment. |
8 |
43 |
Promoted to Drifter (Scavenger) rank 2. |