Crewman Margie Grant  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 43 F 8 (0) 10 (1) 8 (0) 6 (0) 10 (1) 5 (-1)8A86A5
Hysterical
 
Skills
Athletics 0
Diplomat 1
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Heavy Weapons 0
Mechanic 0
Medic 0
Profession (Colonist) 0
Stealth 0
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Star Marine Marine01
Scout Surveyor 02
Drifter Wanderer 01
Merchant Merchant Marine Crewman02
 
Term Age History
1 18 Failed to qualify for Corporate Agent (Agent).
1 18 Submitted to the draft.
1 18 Became a Marine (Star Marine) with the new title Marine.
1 22 Assigned to an assault on an enemy fortress.
1 22 Injured
2 22 Voluntarily left Star Marine
2 22 Became a Scout (Surveyor).
2 26 Serve as the courier for an important message from the Imperium.
3 26 Continued as Scout (Surveyor).
3 29 When dealing with an alien race, Margie Grant botch an opportunity to gather extra intelligence about them.
3 29 Scarred. Fully recovered. Owe 10,000 for medical bills.
4 30 Voluntarily left Surveyor
4 30 Became a Drifter (Wanderer).
4 34 Drafted into Merchant Marine
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 35 Embroiled in legal trouble.
6 38 Continued as Merchant (Merchant Marine).
6 40 A series of bad deals and decisions force Margie Grant into bankruptcy. Margie Grant salvages what Margie Grant can.
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