Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Marie Kerran learn something Marie Kerran should not have – a corporate secret, a political scandal – which Marie Kerran can profit from illegally. |
1 |
20 |
Gain a criminal contact. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Marie Kerran's business expands, Marie Kerran's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Failed to qualify for Intelligence (Agent). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Severely injured. Owe 15,000 for medical bills. |
5 |
35 |
Gain Enemy if Marie Kerran don't already have one. |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
37 |
Offered job by a patron. Now owe him a favor. |