Marlene Baldry  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 43 F 4 (-1) 10 (1) 1 (-2) 5 (-1) 3 (-1) 3 (-1)4A1533
Ignored
 
Skills
Athletics 0
Broker 0
Drive 0
Electronics (Remote Ops) 1
Gambler 1
Persuade 0
Science (Social Sciences/Philosophy) 1
Stealth 1
Steward 1
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman03
Drifter Wanderer 03
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Given advanced training in a specialist field
2 22 Continued as Merchant (Merchant Marine).
2 25 Risk Marlene Baldry's fortune on a possibility lucrative deal and win.
3 26 Continued as Merchant (Merchant Marine).
3 29 A good deal ensures Marlene Baldry is living the high life for a few years.
4 30 Voluntarily left Merchant Marine
4 30 Became a Drifter (Wanderer).
4 34 Suffer from a life-threatening illness.
5 34 Failed to qualify for Scientist (Scholar).
5 34 Continued as Drifter (Wanderer).
5 38 Attacked by enemies that Marlene Baldry easily defeat.
5 38 Gain Enemy if Marlene Baldry don't already have one.
6 38 Continued as Drifter (Wanderer).
6 41 Spend time with an alien race. Gain a contact.
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