Marsha Alvarez  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 43 F 5 (-1) 9 (1) 6 (0) 7 (0) 5 (-1) 7 (0)596757
Glum, Excitable, Defeated
 
Skills
Athletics 0
Carouse 1
Deception 1
Drive 0
Flyer 0
Gun Combat 0
Gunner 0
Investigate 0
Jack-of-All-Trades 1
Mechanic 0
Pilot 0
Recon 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Drifter Wanderer 12
Navy Engineer/Gunner Crewman01
Drifter Scavenger 13
 
EducationGraduated
Naval Academy
 
Term Age History
1 18 Entered Military Academy(Naval Academy)
1 19 Spent the college years partying.
1 20 Kicked out of military academy.
2 20 Became a Agent (Intelligence).
2 21 Accepted a deal with criminal or other figure under investigation.
3 21 Failed to qualify for Courier (Scout).
3 21 Became a Drifter (Wanderer).
3 25 Attacked by enemies and injured.
3 25 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3 25 Gain Enemy if Marsha Alvarez don't already have one.
3 25 Promoted to Drifter (Wanderer) rank 1.
4 25 Continued as Drifter (Wanderer).
4 26 Marsha Alvarez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 26 Became a Navy (Engineer/Gunner) with the new title Crewman.
5 28 Nearly killed. Fully recovered.
6 28 Failed to qualify for Physician (Scholar).
6 28 Switched to Drifter (Scavenger).
6 30 Find an Alien Artifact.
6 32 Promoted to Drifter (Scavenger) rank 1.
7 32 Continued as Drifter (Scavenger).
8 36 Continued as Drifter (Scavenger).
8 38 Good fortune
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