Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Spent the college years partying. |
1 |
20 |
Kicked out of military academy. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
21 |
Accepted a deal with criminal or other figure under investigation. |
3 |
21 |
Failed to qualify for Courier (Scout). |
3 |
21 |
Became a Drifter (Wanderer). |
3 |
25 |
Attacked by enemies and injured. |
3 |
25 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Gain Enemy if Marsha Alvarez don't already have one. |
3 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
26 |
Marsha Alvarez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
28 |
Nearly killed. Fully recovered. |
6 |
28 |
Failed to qualify for Physician (Scholar). |
6 |
28 |
Switched to Drifter (Scavenger). |
6 |
30 |
Find an Alien Artifact. |
6 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
32 |
Continued as Drifter (Scavenger). |
8 |
36 |
Continued as Drifter (Scavenger). |
8 |
38 |
Good fortune |