Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Mathilda Fisher's business expands, Mathilda Fisher's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Mathilda Fisher learn something Mathilda Fisher should not have – a corporate secret, a political scandal – which Mathilda Fisher can profit from illegally. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Good fortune |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Courier). |
4 |
31 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Mathilda Fisher aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
34 |
Failed to qualify for Performer (Entertainer). |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
38 |
Find an Alien Artifact. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
40 |
Betrayed by a friend. One of Mathilda Fisher's Contacts or Allies betrays Mathilda Fisher, ending Mathilda Fisher's career. That Contact or Ally becomes a Rival or Enemy. |