Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
26 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Smuggle illegal items onto a planet. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
6 |
37 |
Became a Scout (Surveyor). |
6 |
40 |
Matilda Halpine's scout ship is one of the first on the scene to rescue the survivors of a disaster but Matilda Halpine fail to help. Gain an Enemy. |
6 |
40 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |