Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Amnesia. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Maud Palmer's work ends up coming home with Maud Palmer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Failed to qualify for Broker (Merchant). |
4 |
28 |
Switched to Drifter (Barbarian). |
4 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Voluntarily left Barbarian |
5 |
32 |
Became a Citizen (Colonist). |
5 |
35 |
Maud Palmer is rewarded for Maud Palmer's diligence or cunning. |
5 |
36 |
Promoted to Citizen (Colonist) rank 1. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |