Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Maxie Bailey went above and beyond the call of duty. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Go undercover to investigate an enemy. |
2 |
25 |
A police detective or rival criminal forces Maxie Bailey to flee and vows to hunt Maxie Bailey down. Gain an Enemy. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Infantry (Army). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Survived a risky adventure but gained nothing. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Drafted into Courier |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Courier). |
5 |
38 |
Lost eye or limb. Owe 5,000 for medical bills. |
6 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Army (Infantry) with the new title Private. |
6 |
41 |
Severely injured. Fully recovered. |