Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
One of Maybell Fleming's pieces of art is stolen, and the investigation brings Maybell Fleming into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Voluntarily left Journalist |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Maybell Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Scout (Explorer). |
3 |
24 |
Maybell Fleming have no idea what happened to Maybell Fleming – they found Maybell Fleming's ship drifting on the fringes of friendly space. |
4 |
24 |
Failed to qualify for Performer (Entertainer). |
4 |
24 |
Switched to Drifter (Barbarian). |
4 |
26 |
Maybell Fleming do not know what happened to Maybell Fleming. There is a gap in Maybell Fleming's memory. |
5 |
26 |
Failed to qualify for Colonist (Citizen). |
5 |
26 |
Returned to Drifter (Scavenger). |
5 |
29 |
Find valuable salvage. |
5 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
30 |
Continued as Drifter (Scavenger). |
6 |
33 |
Maybell Fleming do not know what happened to Maybell Fleming. There is a gap in Maybell Fleming's memory. |
7 |
33 |
Became a Merchant (Broker). |
8 |
37 |
Continued as Merchant (Broker). |