Maybell Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 43 F 5 (-1) 4 (-1) 1 (-2) 12 (2) 9 (1) 5 (-1)541C95
Consistent, Boring, Surly
 
Skills
Animals 0
Art (Performing) 0
Athletics 0
Carouse 0
Deception 0
Drive 0
Electronics (Comms) 1
Gun Combat 0
Persuade 0
Pilot (Small Craft) 1
Profession (Hostile Environment/Contaminent) 1
Profession (Hostile Environment/High-G) 1
Recon 2
Science (Robotic Sciences/Robotics) 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Journalist Freelancer11
Drifter Scavenger 13
Scout Explorer 01
Drifter Barbarian 01
Merchant Broker 02
 
Term Age History
1 18 Became a Entertainer (Journalist).
1 21 One of Maybell Fleming's pieces of art is stolen, and the investigation brings Maybell Fleming into the criminal underworld.
1 22 Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer.
2 22 Voluntarily left Journalist
2 22 Failed to qualify for Enforcer (Rogue).
2 22 Became a Drifter (Scavenger).
2 23 Maybell Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 23 Became a Scout (Explorer).
3 24 Maybell Fleming have no idea what happened to Maybell Fleming – they found Maybell Fleming's ship drifting on the fringes of friendly space.
4 24 Failed to qualify for Performer (Entertainer).
4 24 Switched to Drifter (Barbarian).
4 26 Maybell Fleming do not know what happened to Maybell Fleming. There is a gap in Maybell Fleming's memory.
5 26 Failed to qualify for Colonist (Citizen).
5 26 Returned to Drifter (Scavenger).
5 29 Find valuable salvage.
5 30 Promoted to Drifter (Scavenger) rank 1.
6 30 Continued as Drifter (Scavenger).
6 33 Maybell Fleming do not know what happened to Maybell Fleming. There is a gap in Maybell Fleming's memory.
7 33 Became a Merchant (Broker).
8 37 Continued as Merchant (Broker).
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