Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Maye Hislop's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Maye Hislop's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
26 |
Became a Scholar (Scientist). |
3 |
30 |
Caught cheating in some fashion, advancing Maye Hislop's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
30 |
A rival researcher blackens Maye Hislop's name or steals Maye Hislop's research. Gain a Rival. |
3 |
30 |
Gain an Enemy |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
34 |
Entangled in a bureaucratic or legal morass that distracts Maye Hislop from Maye Hislop's work. |
4 |
34 |
Promoted to Scholar (Scientist) rank 1. |
5 |
34 |
Voluntarily left Scientist |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
6 |
37 |
Became a Entertainer (Journalist). |
6 |
38 |
Public opinion turns on Maye Hislop. |
7 |
38 |
Failed to qualify for Merchant Academy. |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Returned to Merchant (Merchant Marine). |
7 |
39 |
A new romantic starts. Gain an Ally. |