Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Meda Henderson come into conflict with a splinter group Meda Henderson's own religion which maintains Meda Henderson's version is the wrong one. Gain 3 Rivals. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Good fortune |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Accepted a deal with criminal or other figure under investigation. |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
31 |
Gain Enemy if Meda Henderson don't already have one. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Meda Henderson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |