Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
One of Metta Watkins's pieces of art is stolen, and the investigation brings Metta Watkins into the criminal underworld. |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Voluntarily left Performer |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
28 |
Metta Watkins's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Failed to qualify for Infantry (Army). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
29 |
Metta Watkins do not know what happened to Metta Watkins. There is a gap in Metta Watkins's memory. |
5 |
29 |
Failed to qualify for Intelligence (Agent). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
35 |
Metta Watkins accepted an offer of inducements to betray Metta Watkins's faith. Gain 150,000 in cash. |
7 |
35 |
Switched to Drifter (Wanderer). |
7 |
37 |
Find valuable salvage. |
7 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
39 |
Continued as Drifter (Wanderer). |
8 |
42 |
Drafted into Merchant Marine |
8 |
43 |
Forced to continue current assignment. |
8 |
43 |
Promoted to Drifter (Wanderer) rank 2. |