Mettie Clements  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 43 F 4 (-1) 2 (-2) 7 (0) 5 (-1) 6 (0) 10 (1)42756A
Flat-footed
 
Skills
Animals 0
Deception 0
Drive 0
Explosives 1
Gambler 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Persuade 1
Recon 2
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 14
Rogue Enforcer 11
Entertainer Performer 01
Citizen Colonist 11
 
Term Age History
1 18 Became a Drifter (Wanderer).
2 22 Continued as Drifter (Wanderer).
2 26 Forced to muster out.
3 26 Became a Rogue (Enforcer).
3 27 Mettie Clements commit a legendary crime.
3 30 Promoted to Rogue (Enforcer) rank 1.
4 30 Voluntarily left Enforcer
4 30 Failed to qualify for Broker (Merchant).
4 30 Returned to Drifter (Wanderer).
4 32 Attempted a risky adventure and was wildly successful.
4 34 Promoted to Drifter (Wanderer) rank 1.
5 34 Continued as Drifter (Wanderer).
5 38 Suffer from a life-threatening illness.
6 38 Became a Entertainer (Performer).
6 39 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7 39 Became a Citizen (Colonist).
7 41 Political upheaval strikes Mettie Clements's homeworld, and Mettie Clements is caught up in the revolution.
7 43 Promoted to Citizen (Colonist) rank 1.
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