Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
27 |
Mettie Clements commit a legendary crime. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Voluntarily left Enforcer |
4 |
30 |
Failed to qualify for Broker (Merchant). |
4 |
30 |
Returned to Drifter (Wanderer). |
4 |
32 |
Attempted a risky adventure and was wildly successful. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Suffer from a life-threatening illness. |
6 |
38 |
Became a Entertainer (Performer). |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
39 |
Became a Citizen (Colonist). |
7 |
41 |
Political upheaval strikes Mettie Clements's homeworld, and Mettie Clements is caught up in the revolution. |
7 |
43 |
Promoted to Citizen (Colonist) rank 1. |