Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
25 |
An investigation takes on a dangerous turn. |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
25 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
25 |
Voluntarily left Intelligence |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
32 |
Michelle Clarke retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
32 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
32 |
Continued as Believer (Holy Warrior). |
5 |
33 |
Someone more charismatic but less devout than Michelle Clarke has become Michelle Clarke's superior. |
5 |
36 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
6 |
36 |
Continued as Believer (Holy Warrior). |
6 |
39 |
Michelle Clarke come into conflict with a splinter group Michelle Clarke's own religion which maintains Michelle Clarke's version is the wrong one. Gain 2 Rivals. |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
41 |
Betrayed by a friend. One of Michelle Clarke's Contacts or Allies betrays Michelle Clarke, ending Michelle Clarke's career. That Contact or Ally becomes a Rival or Enemy. |