Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Suffered a deep tragedy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
26 |
Refuse to abuse Myrl Kabble's position for profit. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Flight). |
3 |
28 |
Scarred. Fully recovered. |
4 |
28 |
Became a Agent (Intelligence). |
4 |
30 |
Hard times caused by a lack of interstellar trade costs Myrl Kabble's job. |
5 |
30 |
Became a Citizen (Worker). |
5 |
33 |
Myrl Kabble's business expands, Myrl Kabble's corporation grows, or the colony thrives. |
5 |
34 |
Promoted to Citizen (Worker) rank 1. |
6 |
34 |
Continued as Citizen (Worker). |
6 |
35 |
Myrl Kabble is rewarded for Myrl Kabble's diligence or cunning. |
6 |
38 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
38 |
Voluntarily left Worker |
7 |
38 |
Became a Scholar (Physician). |
7 |
42 |
Caught cheating in some fashion, advancing Myrl Kabble's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
42 |
An expedition or voyage goes wrong, leaving Myrl Kabble stranded in the wilderness. |
7 |
42 |
Gain an Enemy |