Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
When dealing with an alien race, Myrtie Barrett have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Became a Rogue (Thief). |
3 |
28 |
A police detective or rival criminal forces Myrtie Barrett to flee and vows to hunt Myrtie Barrett down. Gain an Enemy. |
4 |
28 |
Failed to qualify for Courier (Scout). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Attacked by enemies that Myrtie Barrett easily defeat. |
4 |
30 |
Gain Enemy if Myrtie Barrett don't already have one. |
5 |
32 |
Voluntarily left Wanderer |
5 |
32 |
Became a Entertainer (Artist). |
5 |
36 |
Spend time with an alien race. Gain a contact. |
5 |
36 |
Promoted to Entertainer (Artist) rank 1. |
6 |
36 |
Continued as Entertainer (Artist). |
6 |
37 |
An investigation, tour, project or expedition goes wrong, stranding Myrtie Barrett far from home. |
7 |
37 |
Failed to qualify for Broker (Merchant). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Marine (Star Marine) with the new title Marine. |
7 |
40 |
Myrtie Barrett is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |