Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Expand the field of Drive (Wheel), but gain a Rival in Myrtis Norman's former tutor. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Barbarian). |
2 |
30 |
Betrayed by a friend. One of Myrtis Norman's Contacts or Allies betrays Myrtis Norman, ending Myrtis Norman's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
30 |
Became a Citizen (Corporate). |
3 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
32 |
Failed to qualify for Free Trader (Merchant). |
4 |
32 |
Submitted to the draft. |
4 |
32 |
Became a Army (Army Support) with the new title Private. |
4 |
36 |
Nearly killed. Fully recovered. |
5 |
36 |
Failed to qualify for Surveyor (Scout). |
5 |
36 |
Returned to Drifter (Barbarian). |
5 |
38 |
Myrtis Norman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
39 |
Myrtis Norman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
42 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |