Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Nealie Larson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nealie Larson fail to help. Gain an Enemy. |
1 |
20 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Good fortune |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Nealie Larson's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Nealie Larson do not know what happened to Nealie Larson. There is a gap in Nealie Larson's memory. |
5 |
34 |
Became a Citizen (Worker). |
5 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Promoted to Citizen (Worker) rank 1. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
40 |
Nealie Larson learn something Nealie Larson should not have – a corporate secret, a political scandal – which Nealie Larson can profit from illegally. |
6 |
40 |
Gain a criminal contact. |